Kassadin

E damage decreased. R non stack damage decreased.

Kassadin, like other scaling champions, benefitted from reduced snowballing in the game and can use some toning down. We decided to reduce the damage on his E and R, because now that he scales more consistently, he gets to access these high AP ratios which allow him to reliably deal a significant amount of damage. This adjustment is intended to require him to stack more R's before having as much upfront damage.

E - Force Pulse

  • Magic Damage: 60/90/120/150/180 (+85% AP) ⇒ 60/90/120/150/180 (+80% AP)

R - Riftwalk

  • Zero-Stack Magic Damage: 70/90/110 (+60% AP) (+2% maximum mana) ⇒ 70/90/110 (+50% AP) (+2% maximum mana)

Finally, Kassadin got nerfed in the lategame

 

Rammus

W bonus armor increased.

Rammus gained a ton of power in 13.20 as armor became a much stronger stat in the jungle. Then he lost a bit more than he gained in 13.21 between direct nerfs and systemic buffs to AD junglers. We're looking to return Rammus to his power level from 13.19 and before. We're choosing to unwind some of his 13.21 nerfs with the hope to hit that power level goal.

W - Defensive Ball Curl

  • Bonus Armor: 30 (+35/45/55/65/75% total armor) ⇒ 40 (+35/45/55/65/75% total armor)

Well, we should wait for a Malphite buff too? let's stack 2k armor together 

 

 

Janna Rework

Janna, the enchanter support with one of the longest-duration shields in her class, is undergoing significant adjustments in Patch 13.22. Riot Games aims to shift Janna's focus away from being solely a protector and bring back her more aggressive and enjoyable playstyle reminiscent of 2017.

 

What's next?

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