Our premier gift is the latest addition to our lineup—meet Hwei, the Visionary. Armed with a diverse array of abilities, Hwei invites players to showcase their strategic prowess by selecting the perfect skill for each unique situation. If you have a penchant for intricate champions, Hwei is tailor-made for you!
But that's not all—Arena makes a triumphant return this patch, responding to widespread requests! Boasting over 180 balance adjustments, Arena comes back stronger than ever. Now, you can queue with up to 4 players or join forces with a full party of 8 to determine the ultimate gladiator among friends. Packed with new mechanics, Augments, and exciting cameos, there's a wealth of knowledge and experimentation awaiting you. Make sure to dive in and explore!
In additional highlights, brace yourself for the final Clash of the year in ARAM, a delightful collection of Winterblessed skins, a fresh rotation in the Mythic Shop, and much more. For a detailed overview, peruse the complete patch notes below. Until we meet again in 2024!
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Patch Highlights
Hwei, the Visionary will be released on December 6, 2023 at 21:00 UTC.
Crystalis Motus Ashe, Winterblessed Camille, Winterblessed Thresh, Winterblessed Senna, Winterblessed Sylas, Winterblessed Annie, Winterblessed Hecarim, Winterblessed Lucian, Winterblessed Hwei, and Prestige Winterblessed Camille will be available December 6, 2023 at 20:00 UTC .
Cast at Maximum Range Toggle
In this patch we've added a new toggle setting that will affect how champions cast their abilities when the player inputs the command outside of max range. Go to Options > Game > Clamp Cast Target Location within Max Range and BOOM. With the toggle turned on abilities will automatically be cast at max range if the ability was cast outside of the ability's casting range
Champions
Azir
W damage increased.
We're happy that Azir has a new suite of items to consider and that Nashor's Tooth finally functions as many players expect it should. Looking into his builds, Liandry's-Nashor's, Luden's-Nashor's, and Crown-Nashor's are all performing a little bit worse than they were in the last patch so we'll be walking back one of the smaller nerfs he received in 13.23.
W - Arise!
- Damage: 2-77 (levels 10-18) (+50/65/80/95/110) (+55% AP) ⇒ 2-77 (levels 10-18) (+50/67/84/101/118) (+55% AP)
Braum
Base mana regeneration increased. R knock up duration increased.
Braum has some very sharp matchups in his current state. He's extremely strong as counter-engage into vanguards and is very weak in most ranged matchups where he doesn't really get to do anything. While he should be best served as a true defensive warden, we'd like to give him more agency in those weaker matchups. Mana regen should allow him more freedom to use abilities while a better Glacial Fissure will let him accomplish more outside of lane, while still being suboptimal for pure engage.
Base Stats
- Base Mana Regeneration: 6 ⇒ 7
R - Glacial Fissure
- Minimum Knock Up Duration: 0.3 seconds ⇒ 0.6 seconds
- Secondary Target Knock Up Duration: 0.3 seconds ⇒ 0.6 seconds
Briar
Base armor decreased, attack speed ratio increased. Q damage increased. W bonus attack speed decreased. E damage resistance decreased, healing decreased. R damage decreased, damage type changed to magic.
Briar continues to devour her opposition in the jungle as players continue to get better at her, so we need to pull her power back a bit more. While we're nerfing all her builds with these changes, we're targeting lethality builds more. To that end, we're shifting R to magic damage and throwing in a buff to her attack speed ratio. With the attack speed ratio change, Briar's overall attack speed will be higher when building Stridebreaker, while staying close to the same on builds that don't purchase any attack speed. This should help make up for the nerf to W.
Base Stats
- Base Armor: 32 ⇒ 30
- Attack Speed Ratio: 0.644 ⇒ 0.669 (Note: Attack speed at level 1 is unchanged.)
Q - Head Rush
- Damage: 60/95/130/165/200 (+80% bonus AD) ⇒ 60/90/120/150/180 (+80% bonus AD)
W - Blood Frenzy
- Bonus Attack Speed: 60/75/90/105/120% ⇒ 55/70/85/100/115%
E - Chilling Scream
- Damage Reduction: 40% ⇒ 35%
- Healing: 10/11.5/13/14.5/16% of Maximum Health ⇒ 9/10/11/12/13% of Maximum Health
R - Certain Death
- Damage: 150/300/450 (+75% bonus AD) (+110% AP) Physical Damage ⇒ 150/300/450 (+50% bonus AD) (+120% AP) Magic Damage
Galio
Q cooldown decreased.
We're back again to follow up on our Galio changes as he's still not performing as well as we'd like him to. Our last two adjustments were intended to buff Galio's unique strengths such as his semi-global ultimate and anti-mage durability. This round, we're giving Galio players more individual power in the form of lowering his Q cooldown so he can better duel with his opponents because it's currently quite high despite being his primary poke/clear ability.
Q - Winds of War
- Cooldown: 12/11.5/11/10.5/10 seconds ⇒ 12/11/10/9/8 seconds
Gragas
Passive cooldown now decreases with level.
Back in patch 13.12 we released a Gragas nerf that increased his passive cooldown from 8 to 12 seconds. We've updated this to have his passive scale down as the game goes on. This is intended to give Gragas players more frequent access to his passive at later points in the game so he can sustain better during teamfights and while side-laning, but without reintroducing the oppressive sustain he had earlier this year.
Passive - Happy Hour
- Cooldown: 12 seconds ⇒ 12/10/8/6 seconds (levels 1/6/11/16)
Ivern
Base health decreased. E slow decreased.
Ivern remained unaffected when other junglers' clears were made slightly slower in patch 13.20. As a result, he's become one of the best junglers in the current game. We'd just like to take a small swing at his high base health in hopes of balancing him against other junglers and making him a bit more vulnerable to invades. Because Friend of the Forest's health cost is based on Ivern's base health, this change will have no impact on his ability to clear camps unless he gets directly damaged by his enemies. Beyond that, we're taking a small bite out of Triggerseed's slow as it locks down opponents a bit harder than we'd like, considering he has other harder-to-land crowd control abilities.
Base Stats
- Base Health: 655 ⇒ 630
E - Triggerseed
- Slow: 50/55/60/65/70% ⇒ 45/50/55/60/65%
K'Sante
W mana cost decreased, damage increased.
We overshot our nerf on K'Sante last patch but we're happy with the parts of his kit that we addressed. Now that we've nerfed the lane safety provided by his Q, we're aiming to buff him by making Path Maker a more active part of his laning phase through softening its mana cost and then increasing his reliance on gold income via these ratio buffs.
W - Path Maker
- Mana Cost: 60/65/70/75/80 ⇒ 40/45/50/55/60
- Damage: 20/40/60/80/100 (+50% AD) (+30% bonus armor) (+30% bonus magic resistance) (+6/7/8/9/10% target's maximum health) ⇒ 20/40/60/80/100 (+50% AD) (+50% bonus armor) (+50% bonus magic resistance) (+6/7/8/9/10% target's maximum health)
Leona
W bonus armor and MR increased. R damage increased.
Leona isn't the shining beam of light she once was and could use a bit more power. In order to get her glimmering again we're aiming to enhance her ability to all-in, as she has to commit harder to her engages than other similar supports and her engage capability is a primary reason for picking her. We're targeting her R damage and late-game W resistances specifically to give her more power in a way that doesn't affect her first few levels.
W - Eclipse
- Bonus Armor: 20/25/30/35/40 (+20% bonus armor) ⇒ 20/27.5/35/42.5/50 (+20% bonus armor)
- Bonus Magic Resistance: 20/25/30/35/40 (+20% bonus magic resistance) ⇒ 20/27.5/35/42.5/50 (+20% bonus magic resistance)
R - Solar Flare
- Damage: 100/175/250 (+80% AP) ⇒ 150/225/300 (+80% AP)
Lucian
E cooldown decreased.
Lucian is currently struggling in solo queue and could use a helping hand. Since our last two adjustments were to his Vigilance passive (which he's reliant on his team for) we're now choosing a buff that will give Lucian players themselves more power. We've decided to reduce his E cooldown, as Lucian is supposed to be powerful early, and this cooldown has some room to go down and still scale to the same level by mid game.
E - Relentless Pursuit
- Cooldown: 22/20/18/16/14 seconds ⇒ 19/17.75/16.5/15.25/14 seconds
Mordekaiser
Q damage increased. R now reveals the target upon initial cast.
Mordekaiser isn't performing particularly well at the moment, so we're taking a look under his rusty metal hood. First, a quality of life change to prevent the fog of war from canceling his ultimate. Second, he's gettingan AP ratio buff to his Q with the goal of letting him build ability power in more of his games, instead of transitioning into tank items quite so quickly.
Q - Obliterate
- Damage: 75/95/115/135/155 (+5-139 (based on level)) (+60% AP) ⇒ 75/95/115/135/155 (+5-139 (based on level)) (+70% AP)
R - Realm of Death
- You Can Run…: Casting Realm of Death will now reveal the target upon starting the cast. This means that walking into a brush while Mordekaiser is casting his R will no longer cancel the spell. Note: The target will not be revealed for the entire duration of the spell, so you can still hide on bush if one comes with you to the Realm.
Qiyana
Base mana and mana growth increased.
Qiyana is a very high-skill-cap champion who only performs above average in very high-skill brackets. We don't expect to truly change that fact, but we'd still like to make her a little more forgiving to play. We noticed that she's a pretty frequent Manamune purchaser, so with these changes we'd like for you to have your cake and eat it too. If you don't buy Manamune, you have more mana to play with, and thus, don't need Tear as badly. However, if you do buy Manamune, having more total mana means more bonus AD and ability damage. So everyone wins! Except maybe her opponents. They might lose.
Base Stats
- Base Mana: 325 ⇒ 375
- Mana Growth: 50 ⇒ 60
Talon
Ranged Q now also resets Talon's attack timer.
Consistency is key.
Q - Noxian Diplomacy
- Quality of Life Change: When cast at range, Q will now reset Talon's attack timer. (Note: this has been updated to match the functionality of his Q when cast at melee range.)
Vel'Koz
W and E Bugfixes
As part of this patch we had planned to do some follow up work to Vel'Koz but the changes weren't quite ready to ship. Part of those changes were bug fixes which were ready, so instead of waiting to patch in both at the same time we'll be patching the bug fixes a bit earlier.
W - Void Rift
- Fixed a bug where the first half of the rift would fizzle if Vel'Koz died directly after casting.
E - Tectonic Disruption
- Fixed a bug where the spell would fizzle out when V'K flashes or is knocked back at max range.
- Tectonic Disruption's missile will now spawn at Vel'koz's original location if he flashes or is knocked back during the cast.
Zeri
AD growth increased. W damage increased.
Zeri hasn't been zipping and zapping around like she used to and her battery power level is low, so we're giving her a small damage buff with the goal to amp her up ever so slightly.
Base Stats
- AD Growth: 1.3 ⇒ 2
W - Ultrashock Laser
- Damage: 20/60/100/140/180 (+130% AD) (+25% AP) ⇒ 30/70/110/150/190 (+130% AD) (+25% AP)